platform: Add Spike initial support

This patch adds initial platform support Spike emulator.

Signed-off-by: James Clarke <jrtc27@jrtc27.com>
Signed-off-by: Anup Patel <anup.patel@wdc.com>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
Reviewed-by: Atish Patra <atish.patra@wdc.com>
This commit is contained in:
James Clarke
2020-02-01 01:07:51 +00:00
committed by Anup Patel
parent c2bfa2bff3
commit c2f23cc6ed
6 changed files with 327 additions and 0 deletions

36
platform/spike/config.mk Normal file
View File

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#
# SPDX-License-Identifier: BSD-2-Clause
#
# Copyright (c) 2020 Western Digital Corporation or its affiliates.
#
# Compiler flags
platform-cppflags-y =
platform-cflags-y =
platform-asflags-y =
platform-ldflags-y =
# Command for platform specific "make run"
platform-runcmd = spike \
$(build_dir)/platform/spike/firmware/fw_payload.elf
# Blobs to build
FW_TEXT_START=0x80000000
FW_JUMP=y
ifeq ($(PLATFORM_RISCV_XLEN), 32)
# This needs to be 4MB aligned for 32-bit system
FW_JUMP_ADDR=0x80400000
else
# This needs to be 2MB aligned for 64-bit system
FW_JUMP_ADDR=0x80200000
endif
FW_JUMP_FDT_ADDR=0x82200000
FW_PAYLOAD=y
ifeq ($(PLATFORM_RISCV_XLEN), 32)
# This needs to be 4MB aligned for 32-bit system
FW_PAYLOAD_OFFSET=0x400000
else
# This needs to be 2MB aligned for 64-bit system
FW_PAYLOAD_OFFSET=0x200000
endif
FW_PAYLOAD_FDT_ADDR=0x82200000