treewide: Replace TRUE/FALSE with true/false

C language standard uses true/false for the boolean type.
Let's switch to that for better language compatibility.

Signed-off-by: Bin Meng <bmeng@tinylab.org>
Reviewed-by: Anup Patel <anup@brainfault.org>
Reviewed-by: Samuel Holland <samuel@sholland.org>
Tested-by: Samuel Holland <samuel@sholland.org>
This commit is contained in:
Bin Meng
2022-12-21 19:38:06 +08:00
committed by Anup Patel
parent 6b5188ca14
commit 440fa818fb
23 changed files with 103 additions and 105 deletions

View File

@@ -77,7 +77,7 @@ static void gpio_reset_exec(struct gpio_reset *reset)
static int gpio_system_poweroff_check(u32 type, u32 reason)
{
if (gpio_reset_get(FALSE, type))
if (gpio_reset_get(false, type))
return 128;
return 0;
@@ -85,7 +85,7 @@ static int gpio_system_poweroff_check(u32 type, u32 reason)
static void gpio_system_poweroff(u32 type, u32 reason)
{
gpio_reset_exec(gpio_reset_get(FALSE, type));
gpio_reset_exec(gpio_reset_get(false, type));
}
static struct sbi_system_reset_device gpio_poweroff = {
@@ -96,7 +96,7 @@ static struct sbi_system_reset_device gpio_poweroff = {
static int gpio_system_restart_check(u32 type, u32 reason)
{
if (gpio_reset_get(TRUE, type))
if (gpio_reset_get(true, type))
return 128;
return 0;
@@ -104,7 +104,7 @@ static int gpio_system_restart_check(u32 type, u32 reason)
static void gpio_system_restart(u32 type, u32 reason)
{
gpio_reset_exec(gpio_reset_get(TRUE, type));
gpio_reset_exec(gpio_reset_get(true, type));
}
static struct sbi_system_reset_device gpio_restart = {
@@ -149,7 +149,7 @@ static int gpio_reset_init(void *fdt, int nodeoff,
}
static const struct fdt_match gpio_poweroff_match[] = {
{ .compatible = "gpio-poweroff", .data = (const void *)FALSE },
{ .compatible = "gpio-poweroff", .data = (const void *)false },
{ },
};
@@ -159,7 +159,7 @@ struct fdt_reset fdt_poweroff_gpio = {
};
static const struct fdt_match gpio_reset_match[] = {
{ .compatible = "gpio-restart", .data = (const void *)TRUE },
{ .compatible = "gpio-restart", .data = (const void *)true },
{ },
};