/* ----> DO NOT REMOVE THE FOLLOWING NOTICE <---- Copyright (c) 2014-2015 Datalight, Inc. All Rights Reserved Worldwide. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; use version 2 of the License. This program is distributed in the hope that it will be useful, but "AS-IS," WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* Businesses and individuals that for commercial or other reasons cannot comply with the terms of the GPLv2 license may obtain a commercial license before incorporating Reliance Edge into proprietary software for distribution in any form. Visit http://www.datalight.com/reliance-edge for more information. */ /** @file @brief Implements utilities for working with bitmaps. */ #include /** @brief Query the state of a bit in a bitmap. Bits are counted from most significant to least significant. Thus, the mask for bit zero is 0x80 applied to the first byte in the bitmap. @param pbBitmap Pointer to the bitmap. @param ulBit The bit to query. @retval Whether the bit is set (true) or clear (false. */ bool RedBitGet( const uint8_t *pbBitmap, uint32_t ulBit) { bool fRet; if(pbBitmap == NULL) { REDERROR(); fRet = false; } else { fRet = (pbBitmap[ulBit >> 3U] & (0x80U >> (ulBit & 7U))) != 0U; } return fRet; } /** @brief Set a bit in a bitmap to one. Bits are counted from most significant to least significant. Thus, the mask for bit zero is 0x80 applied to the first byte in the bitmap. @param pbBitmap Pointer to the bitmap. @param ulBit The bit to set. */ void RedBitSet( uint8_t *pbBitmap, uint32_t ulBit) { REDASSERT(pbBitmap != NULL); if(pbBitmap != NULL) { pbBitmap[ulBit >> 3U] |= (0x80U >> (ulBit & 7U)); } } /** @brief Clear a bit in a bitmap to zero. Bits are counted from most significant to least significant. Thus, the mask for bit zero is 0x80 applied to the first byte in the bitmap. @param pbBitmap Pointer to the bitmap. @param ulBit The bit to clear. */ void RedBitClear( uint8_t *pbBitmap, uint32_t ulBit) { REDASSERT(pbBitmap != NULL); if(pbBitmap != NULL) { pbBitmap[ulBit >> 3U] &= ~(0x80U >> (ulBit & 7U)); } }